Debate around William in Ganglam has continued for some time, and for players using 12BET, the final decision can ultimately come down to personal preference as much as performance. His appearance may divide opinion, but if a character appeals to you, that attraction already has value. At a time when many players are looking for ways to strengthen their accounts, William also holds a practical advantage as the game’s only S-rank heavy assault unit.
Most heavy units currently belong to the guardian class, and because guardian roles are not especially valuable in the present version, the realistic heavy-unit choices are largely reduced to Bai Yue’s Hercules and William’s Vajra. This makes the heavy category far less competitive than the crowded light and medium classes. Even so, the lack of alternatives should not be the main reason to obtain William. What matters more is his actual battlefield role and the functions he can provide.
William normally covers three tiles of movement and three tiles of attack range. After entering his deployed state, however, his attack and coordinated-assault coverage can extend as far as five tiles. Among assault-oriented units, that gives him excellent positional flexibility. Based on evaluations followed through 12BET, his wide coverage becomes even more valuable when combined with skills that increase coordinated-attack damage and raise the number of follow-up attacks, allowing William to function as a powerful support damage dealer within assault-focused teams.
This becomes particularly useful in content such as Chipset Stage 8-5 and the highest-difficulty weapon dungeons. Against bosses such as Titan, one of the most reliable strategies is to maintain repeated coordinated attacks from assault characters. William fits naturally into this structure and can significantly improve the consistency of the team. As the playful saying goes, everyone needs a dream, and even a dried fish should aim to become the saltiest fish in the sea. Investing in William can therefore be a perfectly reasonable long-term choice.
William also possesses an area-of-effect Bleed skill. Once developed to a sufficient level, he can combine this with his deployed stance to place substantial pressure on enemy HP, making it easier for follow-up damage dealers to finish weakened targets. However, players should not expect the William and Vajra combination to become an exceptional frontline tank. Since William remains an assault unit at heart, he can survive slightly longer than ordinary attackers, but asking him to absorb constant frontline pressure is still risky.
If an account currently has only Rosa as its primary assault character, Titan-style encounters can become noticeably more difficult. In that situation, adding William may provide an important tactical upgrade rather than simply another damage option. His ability to expand coordinated attacks across a wide area can solve specific team-building weaknesses that are otherwise difficult to address.
William’s exclusive machine, Vajra, also has outstanding synergy with his kit. Even at its basic configuration, it provides a fully developed AP damage increase, directly complementing William’s skill structure and his reliance on coordinated attacks. Instead of forcing players to build around an awkward mechanic, Vajra strengthens exactly what William already wants to do, which makes the pairing particularly efficient.
Within the current community assessments around 12BET, William is generally placed somewhere between T0.5 and T1, although his exact value depends heavily on individual account conditions and existing team compositions. Like the idea of crossing battlefields for ten years without losing the enthusiasm of the first day, the most important factor is choosing according to your own needs rather than chasing rankings blindly. If your resources are comfortable, pulling William is unlikely to be a poor decision, but there is no need to stretch your account too far. A balanced choice based on team requirements remains the smartest approach.
